Magical expertise combines with wit and deception to create an unconventional but deadly scoundrel.Quests & Puzzle Solutions - Act One How To Save The Owlbear Cub Where To Find Mayrina (& How To Save Her) How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough Defiled Temple Moon Puzzle Solution How To Save Arabella What Is The Book Of Dead Gods? How To Help Edowin How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) Baldur's Gate 3: Where To Find Miri How To Save Everyone From The Burning Building How To Get Into The Toll House Secret Room (Stone Chair Puzzle) How To Heal Padirna's Legs & Open The Pantry Chest Baldur's Gate 3: How To Save Findal How To Help Edowin How to Find and Save the Mushroom Picker How to Find and Save the Mushroom Picker How to Finish the Masterwork Weapon How to Finish the Masterwork Weapon How To Save Liam How To Save Liam How To Save Thulla How To Save Thulla How to Free the Deep Gnomes in Grymforge How to Free the Deep Gnomes in Grymforge How To Save The Kuo-Toa From BOOOAL How To Save The Kuo-Toa From BOOOAL How to Use the Adamantine Forge How to Use the Adamantine Forge The trickster must be able to see the attacker.Ī coinpurse lifted away by invisible forces, or a searing lethal heat stabbing your back-either is the sign of an arcane trickster. The trickster halves the damage that it takes from an attack that hits it. The trickster can Dash, Disengage, or Hide. Hit: 5 (1d4 + 3) piercing damage.Ĭunning Action. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. It has the following wizard spells prepared:Ĭantrips (at will): fire bolt, mage hand (the hand is invisible), minor illusionġst-level (4 slots): charm person, hideous laughter, sleepĢnd-level (2 slots): invisibility, scorching ray ACTIONSĭagger. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The trickster is a 7th-level spellcaster. The trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trickster that isn't incapacitated and the trickster doesn't have disadvantage on the attack roll. If the trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Languages any two languages (usually including Common) Challenge 3 (700 XP)Įvasion. Saving Throws Dex +5, Int +5 Skills Acrobatics +5, Perception +3, Sleight of Hand +5, Stealth +5 Proficiency Bonus +2 Senses passive Perception 13 Medium humanoid (any race), any chaotic alignmentĪrmor Class 15 ( studded leather) Hit Points 36 (8d8) Speed 30 ft.
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